We played mountains of madness the other day the new call of Cthulhu based board game. Mark had played before and offered to act as keeper having set up a rather elaborate board before we arrived. The game was intuitive and lasted just under two hours. At one point it looked like the investigators had no chance as a Chthonian was summoned, and there were five Cultists lurking around, but due to a few shriving spells (and the fact that 2 cultists were sacrificed to summon the Chthonian) we soon destroyed it and won the day. Without the spell our choice of characters would have had no chance as we had no missile weapons and were physically weak. Playing again we would give careful consideration in respect of the mix of characters and skills. During the game Paul was pointed out that he should act as if the shoggoth had not been summoned as his playing piece was not in the room concerned. Obviously tongue in cheek, but we did remind him that we would never win a board game if he played l...