Tuesday, 30 August 2011
Monday, 29 August 2011
Thursday, 25 August 2011
During the game Paul was pointed out that he should act as if the shoggoth had not been summoned as his playing piece was not in the room concerned. Obviously tongue in cheek, but we did remind him that we would never win a board game if he played like that.
A feature I quite liked was the introduction of some physical puzzles which delayed the players if they could not quickly find the solution. The puzzles were simple but made difficult for us give the poor light we play under (which I had not really noticed before) which made it difficult to distinguish colours and some shapes/markers. Additionally one of our players is colour blind and he could not complete the puzzle he had, not really a problem as we just let someone else do it with his characters stats.
Overall a good game, with very high quality components, including a number of nice miniatures. Perhaps the format is a little too similar to a linear RPG adventure as in general A needed to be done before B however I can see this one coming out again.