Tuesday, 22 May 2012

A question of hit points

Recent articles on HP in DND next have stated that they are a mix of, Physical ability, experience and luck and cosmic karma.


This is something that I have been giving a lot of thought on for a number of years as my rpg group in general does not like the loads of hit points school of playing. In particular we nearly always use mooks with low levels of hit pots for most npc. In general only one or two htis are needed to knock them out of the fight.

My current thought on DnD hit points is that the additional hit points above constitution are basically a buffer, allowing the pc to absorb damage, certainly because of experience and skill in line with the dnd next rules. This means that those hits are not actual physical just numerous small nicks and scratches have started to take their toll, just like Conan in the books, or equivilent to using a Fate Point each time you are hit.

The key would appear to be what happens when a character is exhausted after a protracted combat.

My view is this is where constitution comes in. Once you have only constitution points left then you start taking physical, harmful damage. This is the damage that would affect performance and your ability to heal. Anything above constitution would be recoverable naturally after a short rest (This in effect is a healing surge).

Taking this view to the extreme you could allow surprise attacks to attack HP directly, in this way even an arrow could potentially kill someone unprepared with a single hit. Unlikely to happen if full hit points are allowed

Monday, 21 May 2012

(Not so) Secret Avengers (review)

Caveat, I am a big Avengers fan.

Anyway I recently picked up a batch of secret Avengers 1-15 for around £1/issue. The premise is that Steve Rogers (no longer Captain America) brings together a group of avengers for secret missions. Key members are Back Widow, Ant Man, Moon Knight, War Machine (blocks the comms channels), Valkyrie , Beast, Prince of Orphans (a new one for me) with guests by Nova (very subtle hero here) and Shang Chi.
Although I have enjoyed these it has struck me that there are several things wrong with how it is written.
1) There is too much fighting, in the open, using loud weapons (War Machine is a member)
2) The missions do not really use the skill set of the key characters, or focus on the type of missions you would expect given the premise. Antman is used a bit, Moon Knight uses a disguise but beyond that its really point and hit.
3) There is little characterisation, the characters do not really interact and there is very little growth. The fear itself crossovers which focus on one character per issue have worked best for this but they are just one offs.
4) Steve Rogers goes into battle without a shield but has some sort of force field generator which creates something that looks like a shield when it is needed, why not just let him keep the shield?
5) Beast (one of my favourite characters from the avengers in the 80s when he had just turned blue and was funny) is there for the brains and adds nothing.
Overall good premise but it just does not work for me.

Ohh and even though part of the Heroic age these Avengers are not shy about killing.

Sunday, 13 May 2012

Song of Fire and Ice RPG and Mr Gygax

Given my interest interest in low fantasy including the Joe Abercrombie books and the quandry I have over rules. Runequest too deadly, AD&D 4th too magic focus, AD&D 3rd too many hit points and the reluctance of players to run with earlier D&D editions, I wonder if this would be worth picking up?


Mind you having just read a November 1979 article from Dragon called Books are books, games are games, by Gygax who states 'that the ring triology is quite unsatisfactory as a setting for a faatasy adventure game' and the 'best one can come up with is a series of of variations ...the reenactment' (of the novels).

He also says 'What AD&D player would find it interesting to play a wizard of Gandolf like proportions'

Having played Wheel of Time, MERP, Call of Cthulhu, Conan, Elric, Hawkmoon, StarWars, WHFRP this is not my experience but then it was 1979.

Sunday, 6 May 2012

Now I know I am doing it worng

A video of someones collection picked up as I have been looking at the dwarven forge stuff again

Saturday, 5 May 2012

Otherworld Werebear

Completed resonably quickly as mainly drybrushed fur.


Can not seem to get the right colour for my skeletons. Heres some I have painted recently of various vintage going back to an early citadel release.Some of them are the old Maruader miniatures range

FTS10 Skeleton hacking with Sword

Rackham MIniatures Skeleton