Skip to main content

A question of hit points

Recent articles on HP in DND next have stated that they are a mix of, Physical ability, experience and luck and cosmic karma.

http://www.wizards.com/dnd/Article.aspx?x=dnd%2F4ll%2F20120521



This is something that I have been giving a lot of thought on for a number of years as my rpg group in general does not like the loads of hit points school of playing. In particular we nearly always use mooks with low levels of hit pots for most npc. In general only one or two htis are needed to knock them out of the fight.

My current thought on DnD hit points is that the additional hit points above constitution are basically a buffer, allowing the pc to absorb damage, certainly because of experience and skill in line with the dnd next rules. This means that those hits are not actual physical just numerous small nicks and scratches have started to take their toll, just like Conan in the books, or equivilent to using a Fate Point each time you are hit.

The key would appear to be what happens when a character is exhausted after a protracted combat.

My view is this is where constitution comes in. Once you have only constitution points left then you start taking physical, harmful damage. This is the damage that would affect performance and your ability to heal. Anything above constitution would be recoverable naturally after a short rest (This in effect is a healing surge).

Taking this view to the extreme you could allow surprise attacks to attack HP directly, in this way even an arrow could potentially kill someone unprepared with a single hit. Unlikely to happen if full hit points are allowed

Comments

Popular posts from this blog

New set of Mordheim Buildings

Last month I finished off my second set of GW Mordheim buildings. Both sets now complete, just need to get around to playing some games.   

Items for sale 2024

 

2019 Final Score and 2020 Targets

A review of my plan for 2020 and a update on the 2019 plan Painting wise a very tough year with the study going upstairs, coming down, and now being used as the TV room:- A very low number considering 2019's 170+ 2019 Darkest Africa 11 WW2 British 12 WW2 Japanese 1 WW2 Germans 1 Fantasy 11 Saxons 2 Terrain 13 51 I also started work on the third batch of Jungle terrain, rebased my Fantasy adventurers so all bases are consistent, block painted my Colonial Belgiums, and built the WW2 Japanese army and a squad of Germans. I did not manage to avoid any new projects. Adding the Japanese was somewhat a surprise but is jungle based so a lot of terrain is ready. 2020  Targets 1) Darkest Africa Belgium's for MWWBK and DITDK, mostly based coated. 2) Schedule some painting for my Fantasy stuff. I would like to do an old school army, either Undead (no Purchases needed) or Chaos beastmen. 3) Complete my Japanese and German C...